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Moons of madness ending
Moons of madness ending









moons of madness ending

Go down towards the edge of the cliff and call the elevator by pushing the button. Go back and refill your oxygen at the central machine, then head over to the final array - its power cell is missing. The scaffolding here is broken, but you can still remotely connect and adjust this array as well (pitch 40, yaw 105). Climb back down and go further to the left to the next array. Adjust the pitch and yaw of the solar panel array until the percentage goes up enough so you can see that it is optimally aligned (pitch 38, yaw 109).

moons of madness ending

Climb up to the left and use your Biogage to connect to the console. Head over towards the elevator, but it has no power, so follow the path to the right, and around until you reach the solar panels. Sit in the driver's seat and start the engine. Refill your suit again, then open the next door. Get inside and close the door behind you.

moons of madness ending

Walk to the Myrcat Rover over to the left and press the button on its rear aspect to open the door. Press the button to depressurize the airlock, then open the door to go outside. Use the hose just to the left to refill your suit with oxygen (up from 20% to 100%). Select to reboot the server, and the lights will come back online.įind an exit door leading towards an airlock, then go through this door and the next one. Use the Biogage to connect to the Cerberus server rack in the middle of the research lab. Press the button on its front, and you will attach it to your wrist. Pick up the nearby pen and you will reset it automatically. Go immediately around to the left and pick up the Biogage, but it won't turn on and needs resetting. Use this on the nearby jammed door to the research lab. Follow this corridor around until you can pick up the crowbar from the floor near an open locker. Go back out of the dining area and turn left, going through the next green door. Try to access your journal, but your Biogage is missing. Continue ahead to the kitchen, and pick up the lamp from the kitchen bench. Go around the central part of the living areas and through the opposite green door to the recreation room. Read the letter just to the right, then leave your room. Read all of the messages, then select to unlock door.

#MOONS OF MADNESS ENDING CODE#

Use the computer in the room, entering code 0509 to gain access. Also pick up the photograph from the floor - look at the back of it to see the code, then put it back on the shelf. Get up again and open the tall cupboard across from your bed. Head up the stairs and towards the birthday cake on the right Rude Awakening. Take the crowbar that falls out, then go back to the jammed door and force it open with the crowbar. Keep going until you find a locker on the right that you can open. Turn left and follow this corridor past a vision and a jammed door on the left. Pick up the lamp near the middle of the next room, then go through the only green door. Both games exist in the same thematic universe, but playing one is not a prerequisite to enjoy the other.Get up and leave your room. Moons of Madness draws upon the rich lore and mythology of Funcom’s Secret World Legends. Overcome obstacles using computers, electrical systems, rovers, solar panels and more, then go beyond the outpost and explore the darker side of Mars. Navigate a functioning Mars base in a game that uses non-fiction elements to immerse players in a believable setting. Terrifying visions and monstrous apparitions will make you question what is real and what is not as the very fabric of reality threatens to tear at the seams. With your only hope of rescue hundreds of thousands of miles away, you will be forced to explore the real-world fears of isolation and paranoia, enhanced with supernatural elements and cosmic horror. Visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? You begin seeing and hearing things that aren’t there. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Soon you discover strange and unusual setbacks. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. You are Shane Newehart, an engineer stationed at Trailblazer Alpha and your security clearance means you are completely unaware of the existence of the mysterious signal. In secret, the corporation began construction of Trailblazer Alpha, a state-of-the-art Mars research outpost designed to identify the true nature of the message. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. Their analysts broke it down and determined it was of intelligent origin.

moons of madness ending

The message confounded Orochi scientists. A mysterious signal has been recorded coming from the red planet.











Moons of madness ending